Description
Price: $28.08
(as of Apr 21, 2024 23:18:42 UTC – Details)
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players.
The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher : Springer; 1st ed. 2018 edition (February 26, 2018)
Language : English
Hardcover : 360 pages
ISBN-10 : 3319635182
ISBN-13 : 978-3319635187
Item Weight : 1.57 pounds
Dimensions : 6.14 x 1.05 x 9.21 inches