Procedural Content Generation in Games (Computational Synthesis and Creative Systems)

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Price: $38.31
(as of Apr 21, 2024 20:52:15 UTC – Details)


This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Publisher ‏ : ‎ Springer; Softcover reprint of the original 1st ed. 2016 edition (June 28, 2018)
Language ‏ : ‎ English
Paperback ‏ : ‎ 253 pages
ISBN-10 ‏ : ‎ 3319826433
ISBN-13 ‏ : ‎ 978-3319826431
Item Weight ‏ : ‎ 1 pounds
Dimensions ‏ : ‎ 6.1 x 0.58 x 9.25 inches