Programming Game AI by Example

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(as of Apr 20, 2024 09:44:08 UTC – Details)



Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Publisher ‏ : ‎ Jones & Bartlett Learning; 1st edition (October 14, 2004)
Language ‏ : ‎ English
Paperback ‏ : ‎ 495 pages
ISBN-10 ‏ : ‎ 1556220782
ISBN-13 ‏ : ‎ 978-1556220784
Item Weight ‏ : ‎ 1.5 pounds
Dimensions ‏ : ‎ 6.5 x 1 x 9 inches